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- if test $2 == ConnorAction
- if test $Daventry::ConnorsHouse::Entered == 0
- # Say something nice about your house
- KQMonster::speak Connor $1 1000 11 14 10 1 0
- set Daventry::ConnorsHouse::Entered 1
- endif
-
- sendEvent 0 $1 KQDoorEvent 1
-
- if test "$Daventry::Raven::ConnorHouse" == 0
- set Daventry::Raven::ConnorHouse loaded
- loadKQ ravencnr.kq
- endif
- else if test $2 == Die
- sendEvent 0 $1 KQDoorEvent 1
- endif
- endif
-